How to make the game of the mousetrap

In this game you need at least three people to play, but the more you are will be much better since you will have a lot more fun. Each player will need a cork mouse except the player who is the hunter who is the one who will spin the wheel or roll the dice among other things. If at the beginning of the game you have doubts go over the instructions of how to play (step 5). Look at the following article, how to make the game of the mousetrap.

You will need to:
  • A cork for each player
  • Strings about 40 cm long
  • A fork of hair and felt.
  • Scissors and strong glue
  • A large container or a small cardboard box
  • Thin cardboard
  • A used match or a toothpick
  • Tracing paper and a pencil
  • Paintings and a brush
  • A cardboard circle for the base
Steps to follow:

one

First of all paint the corks of different colors and let them dry. Then make a hole in the center of each one, using the closed scissors or a knitting needle, as you see in the drawing.

two

Then pass the rope about 40 cm long by the fork (a). Pass the fork through the hole in one of the corks and tie a double knot with the rope (b). Do the same with all the corks.

3

To make the ears of the mouse, cut two pieces of felt with the shape indicated in drawing (a). Glue them to the top of the cork (b). Put two ears to all the cork mice.

4

To make the roulette : trace the model of the image on thin cardboard (a). Draw lines from end to end and then cut out the silhouette carefully. Paint the colored triangles and draw the numbers. Sharpen a match and tuck it through the center of the roulette, where all the lines meet.

5

How to play: players must turn the wheel or roll the die. Whoever takes the highest number will be the one who acts as a hunter, the others will be the mice. Each player will place their mouse on the cardboard base, holding it by the tail. The hunter will spin the roulette. When it stops at 4 or 6, it will try to catch the mouse with the container. The players will try to get the mice out to avoid being caught. By hunting a mouse, five points are counted. The player counts five points too, if he manages to save his mouse. The player loses 5 points if he removes his mouse when the roulette stops at another number, other than 4 or 6. The first player with 50 points will be the winner. When the hunter has taken the 4 or 6 three times, he will have to pass the container to the player on his left, who will then be the new hunter.

Tips
  • Instead of making a roulette you can play with a die.